AWFL Offense Rules Index

Scoring Procedure
Offensive Sets
Overtime Scoring

Quarter by Quarter Scoring Procedure
First Quarter
Eligible Players Quarterbacks and Sack Defenses
Scoring + 1 point for every full 20 yards of passing by the Quarterback
+ 3 points per touchdown pass by the Quarterback
- 3 points per interception thrown by the Quarterback
- 1 point per sack made by opponent's Sack Defense
Second Quarter
Eligible Players Quarterbacks, Running Backs, Wide Receivers, and Run Defenses
Scoring + 1 point for every full 10 yards rushing per eligible player
+ 1 point per rushing touchdown scored by all eligible players
+ 1 point bonus per rushing touchdown for every Tight End in lineup (Max. 2 Tight Ends)
- 1 point per fumble recovered by opponent's Run Defense
- # points as determined by the Defense charts for the Defense scheme being used
Third Quarter
Eligible Players Running Backs, Wide Receivers, Tight Ends, and Pass Defenses
Scoring + 1 point for every full 10 yards receiving per eligible player
+ 1 point per receiving touchdown scored by all eligible players
+ 1 point bonus per receiving touchdown for every Tight End in lineup (Max. 2 Tight Ends)
- 1 point per interception made by opponent's Pass Defense
- # points as determined by the Defense charts for the Defense scheme being used
Fourth Quarter
Eligible Players Kickers, Punters, and Head Coaches
Scoring + 3 points per field goal made by Kicker
+ 1 point per extra point made by Kicker
+ 3 points for Win by Head Coach
- 3 points for Loss by Head Coach
+ 0 points for Tie or Did Not Play by Head Coach
+/- # points for Head Coach's Win/Loss Differential at the end of the game
- # points as determined on the Punting chart based on performance of opponent's Punter
+ # points for Home Field Advantage (Home Team Only)

Offensive Sets

Pro Set
2 RB, 2 WR, 1 TE
If the QB throws for 2 or 3 touchdowns and has 0 interceptions, a bonus of +7 is added to the 1st Quarter score.  If the QB throws for 4 or more touchdowns with 0 interceptions, a bonus of +14 is added to the 1st Quarter score.  In addition, a 1st Quarter bonus of +1 points for each touchdown.
3-Wide
3 WR, 1 RB, 1 TE
Double TE receiving yards.
Run & Shoot
1 RB, 4 WR
WR receiving touchdowns are worth +2 instead of +1.
H-Back
2 WR, 2 TE, 1 RB
Double all RB receiving yards.
Wing-T
(formerly Wishbone Strong)

3 RB, 2 TE
QB rushing yards are doubled and QB rushing touchdowns are worth +2 instead of +1.
Wishbone
(formerly Wishbone Weak)

3 RB, 1 TE, 1 WR
QB rushing yards are doubled.
Trips
3 WR, 2 RB
WR receiving touchdowns are worth +2 instead of +1.
Split-T
(formerly Full House)

3 RB, 2 WR
RB receiving touchdowns are worth +2 instead of +1.
Power-I
2 RB, 2 TE, 1 WR
All rushing touchdowns are worth +2 instead of +1.  TE receiving touchdowns are worth +2 instead of +1.

Overtime Scoring

1.
Head Coach win-loss in game
2.
Head Coach win-loss differential at end of game
3.
QB touchdown / interception percent (TD / TD + Int)
4.
Quarterback passing yards in game
5.
Points scored by kicker
6.
Rushing touchdowns scored in game
7.
Receiving touchdowns scored in game
8.
Rushing yards in game
9.
Rushing yards in game
10.
If it's still tied after all of these tiebreakers, it's a tie ;)

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Anna's World Football League / Updated 2003 Season